![]() ![]() Databases are set up using GML scripts - easy to change, and you get tons of color coding by default!. ![]() Define a monster, item, move, or other database item with a single line of code! It's super easy to add content! Items and moves are based on extensible effect structures, and the engine comes with plenty of example items, monsters and moves to play around with!.Try out the free demo if you want a first-hand taste of all the cool stuff this engine can do! It's got close to an hour of gameplay if you take your time and explore everything! :D The turn-based engine is supplemented with a solid database and GUI system that lets you easily script menus and manage data. Yal's Monster Collector Engine is a GameMaker:Studio 2 project with all the tools you need to make a monster-collector RPG in the style of Pokémon / Digimon / Temtem / Telefang.
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